![]() ![]() Move and Turn your Mech figure on the Game Board (Turns can be in either direction). You must follow directions on every card. ![]() Starting with the First Player, execute your entire Command Line in order from slot 1 through slot 6, skipping empty slots. On your turn you'll execute your Mech's program in order from slots 1 to 6. This can result in a maximum of 6 total targets hit! Command Line (Player)Ī Command Line holds its pilot's instructions in the form of Command Cards.Įach turn you'll draw Command Cards, which are bits of programming that make your Mech Move, Turn and Attack.Ĭommand Cards are programmed (slotted) into one of the six slots on a Command Line. If executed at 3-Power, chain four additional times. This can result in a maximum of 4 total targets that you'll zap with lightning! If executed at 2-Power, continue chaining two additional times, each time picking new targets that are diagonally-adjacent to the last target. With more power, you can chain to more targets and zap them all! Next, pick another enemy target (B) that is diagonally-adjacent to the initial target (A) and do 1 Damage to it as well! When executed at 1-Power, first pick an enemy target directly or diagonally in front of your Mech (A) and do 1 Damage to it. Chain Lightning (Command Card)Ĭhain Lightning is an electric Attack Command Card. The Boss blocks Ripsaw Command Cards and pushes Mechs just like player Mechs, but the player Mechs cannot push the Boss. This means that the boss has eight adjacent spaces. The Boss Mech is twice as large as the players' Mechs, taking up 2x2 spaces. Once he takes 1 Damage from an element of that color, turn the shield back on immediately.Ĭertain Schematic Cards can also deal damage to any of the Boss Mech's unshielded areas, but then turn the Rune Shield back on afterward, just like any other damage. Turn his shields off by stepping on Rune spaces on the Game Board of the corresponding color. While active, a Rune Shield prevents all damage from Command Cards of the same color/element (i.e. Place Rune Coins on the Rune section of the Gear Tracker to keep track of which shields are up! (Remove and replace the coins as Rune Shields are disabled and reactivated). ![]() The Boss is protected by four Rune Shields-one of each color/element, and starts with all of the shields fully operational. After the Boss Command Line has been executed, the First Player draws two cards from the Boss Deck, plays one to the Boss Command Line and discards the other. The Boss Deck includes the Boss's special Command Cards. When a 3-Power slot is executed, it's Game Over! You lose! Boss Command Cards If any slot reaches a 3-Power level, the Boss charges his GG-101 Doom Cannon. Be sure to execute these! Game-ending Danger The Boss has default abilities in each slot that apply when there are no Boss Command Cards slotted. The Boss has a unique Command Line and special Boss Command Cards just like you! During Danger Phase, you'll execute its Command Line in order from 1 to 4, draft new Boss Command Cards and program one. instead it Moves and deals Damage through its own BossĬommand Line and Boss Command Cards during a special phase: "Danger Phase", which occurs after Minion Phase.įurther-the Boss is protected by Rune Shields that must be disabled before damage can be dealt to the Boss' health. The Boss does not act during Minion Phase like a Minion. Rumble's stolen Mech "Tristy" is an objective in several Missions. In all Missions, if the Bomb explodes, the Mission fails and the players lose. Use the Doom Tracker on the Gear Tracker to remember the health of the Bomb. It blocks Ripsaw commands, but it takes no Damage from them. It stomps minions when pushed or towed onto them, but it takes 1 damage each time it stomps a minion in this manner! The Bomb is an objective in some missions. For example, a Mech is adjacent to the four spaces surrounding it. Spaces or figures are adjacent if they share an edge. ![]()
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